Arbiter can tack on a Plasma Grenade or fire his Type-51 Carbine to deal additional damage after performing a Throw, Energy Sword strike, or any Ender.ģ43 went on to say that the team at Killer Instinct developer Iron Galaxy did an "incredible job" bringing Arbiter to life in the fighting game-not such a simple task.The Arbiter carries a master-crafted Covenant Energy Sword or Thel 'Vadam's personal blade-the vicious Prophets' Bane.The Arbiter carries three grenades, replacement grenades are salvaged over time. Throwing distance can be changed by pressing Forward or Backwards. Sticky anti-personnel plasma grenade that detonates after a three-second delay.Once the magazine has been emptied, gunshots are replaced by melee attacks. The Type-51 Carbine holds 18 rounds of radioactive ammo and fires three-shot bursts.Below is a full rundown of these, as written by 343. These include his trademark energy sword, as well as a Type-51 Carbine, and plasma grenades. Among other things, it is mentioned that Arbiter's stage pushes the game's scripting "to the limit." More details follow below.įirst, his weapons and items. ![]() Now, as part of a blog post published Saturday, 343 Industries shared new details about the character's weapons, armor, stage, and more. This much was confirmed earlier this month. Halo anti-hero character Arbiter is coming to Microsoft's fighting game Killer Instinct for its upcoming third season next month.
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